[Hack] DOOM 32X Resurrection (Sega 32X)
DOOM 32X Resurrection es un hack de DOOM (1994) para el periférico de Sega Mega Drive / Genesis creado por D32XR Team que modifica el clásico juego de id Software (Commander Keen, Wolfenstein 3D, Quake, Rage) para convertirlo en una nueva versión mejorada y renovada, destacando que tiene un nuevo engine, control mejorado, sistema para salvar la partida, nuevos niveles, mejores gráficos, nueva banda sonora de mayor calidad y poder configurar resolución.
El parche para poder jugar DOOM 32X Resurrection se puede descargar desde ROMhacking.net y tiene que ser aplicado a una ROM europea de DOOM con cualquier programa compatible con archivos en formato .xdelta, como xdeltaUI o Delta Patcher.
Actualización: D32XR Team ha publicado una nueva versión de este hack.
Lista de cambios y mejoras de DOOM 32X Resurrection:
- Includes levels that were omitted from the original release.
- Network support via the Zero Tolerance (aka Technopop) link cable.
- Splitscreen coop and deathmatch modes.
- The Cyberdemon and Spider Mastermind have been re-added to the game.
- New title screen that resembles the Saturn and PlayStation versions.
- The iconic screen melt effect for scene changes.
- Rendering has been spread across both SH2 processors for better speed.
- User input is processed at 30FPS, while game logic runs at 15FPS.
- Low (two pixel modes) 128×144, 128×160, 160×180 and three high detail 224×128, 256×144, 320×180 video modes.
- Anamorphic widescreen support for 16:9 screens.
- Mip-mapping for walls and flats.
- Improved visual fidelity (aka ‘high color’) mode.
- FM Synth soundtrack courtesy of Spoony Bard.
- Selecting between no music, VGM FM music, 32X+, or playing music from attached Sega CD (requires Sega CD in addition to 32X).
- Sound driver that uses the Sega CD hardware to offload sound mixing from the 32X.
- Stereo panning for game sounds.
- Controller hot plugging support.
- Save ram support – keeps track of finished levels, health, armor, weapons and ammo – eight save slots as well as an auto-save at the end of each level.
- Restores sprite directions from the Jaguar version as well as in-fighting between monsters.
- A new port of “Slough of Despair” and level fixes courtesy of Wavy.
- Spectres look the way they did in the original PC version.
- Jaguar Doom HUD assets.
- Three drawing modes: the regular sector based lighting (although it’s better than the original Doom 32X in that sprites also use this lighting, no more 100% bright sprites!), “potato” mode which doesn’t texture floors or ceilings for slightly better speed, or the original Doom fading light rendering (which is just a smidgen slower and looks a little muddy given the fifteen bit palette of the 32X).
- ‘Always run’ option.
- Anti-aliased automap with smooth scaling.
- Support for three-button and six-button pads, as well as the Sega mouse. You can choose how to map the primary three buttons in the menu.
- Verified as working on Kega Fusion 3.64, a Model 2 Genesis + Model 2 CD + launch 32X, a CDX + 32X, with a NeoFlash NeoMyth MD and the V1 Mega EverDrive, and also with Mega EverDrive Pro and MegaSD.
- Support for 32X+ (CDDA tracks from CUE files) on the MegaSD flashcart.
- Kill, item and secret counters on the automap.
- “Skinface” intermission screen background.
- Multi-region, supports both PAL and NTSC.
Changes in v3.0:
- Added the iconic screen melt effect for scene changes
- Added both the Cyberdemon and Spider MasterMind bosses along with their respective maps
- Introduced mip-mapping for walls and flats. This is enabled when the highest details setting in the menu is selected
- The game now requires ROM bank switching support by flashcarts and emulators. Please note that degrees of compatibility across flashcarts and emulators may vary!
- [BETA] New sound driver that uses the Sega CD hardware to offload sound mixing from the 32X. This results in the game receiving an additional performance boost
- The number of onscreen sprites has been increased from 60 to 128
- Maps that have been superseded with CD and SMM encounters have been designated as secret levels
- Introduced a new Help screen to the main menu, which outlines the basic controls
- Added “cyberdemonspecial” and “spider mastermind special” DMAPINFO properties
- The menu cursor now has the same response time in both PAL and NTSC
- The intermission screen now also displays level completion time (in virtual NTSC time!)
- Greatly optimized PWM sound mixer
- Reduced the maximum number of simultaneously played sound effects to 6
- Decoupled stereo sound spatialization rate from PWM mixer, set it to 15Hz
- Changed Doomguy’s face turning logic in the statusbar to more closely mimic the original game
- Bugfix: normal doors played the fast door sound upon closing
- Bugfix: weapon position was slightly off center in widescreen mode
- Fixed items not respawning properly in deathmatch
- Added support for sector type 17 (random flicker)
- Monsters can now use teleporters
- The ROM header now lists Sega CD and Sega Mouse as supported devices
- Various optimizations across the code
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